Profil Information

Alter:29 (30.4.1988)
Registriert am: 02.11.2016
Beiträge: 28
Letzte Anmeldung: 15.12.2017, 22:06 Uhr
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Talents (Beta)

Elemental (DPS)
Restoration (HEALING)
Enhancement (DPS)
Whenever a damaging attack brings you below 30% health, your maximum health is increased by 25% for 10 sec, and your threat level towards the attacker is reduced. This effect cannot occur more often than once every 30 sec.
Instant, 1 min cooldown
Summons an Earth Totem with 5 health at the feet of the caster for 30 sec that grants the caster a shield absorbing 393 damage for 10 sec, and up to an additional 131 every 5 sec thereafter.
Instant, 2 min cooldown
Seek haven by shifting partially into the elemental planes, reducing damage taken by 40% for 6 sec.
Your Frost Shock now also roots the target in ice for 5 sec.
Instant, 30 sec cooldown
Summons an Earth Totem with 100 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem.
Instant, 1 min cooldown
Summons an Air Totem with 5 health at the feet of the caster for 6 sec, granting raid members within 40 yards immunity to movement-impairing effects.
Instant, 3 min cooldown
When activated, immediately finishes the cooldown on all totems with a base cooldown shorter than 3 minutes.
When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown.
Instant, 10 sec cooldown
Relocates your active totems to the specified location.
Instant, 2 min cooldown
Call upon elemental forces, empowering you with 30% haste for 20 sec.
Instant, 1.5 min cooldown
Your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Passive: Increases spell and melee haste by 5%.
When one of your spells causes direct damage or healing, you have a chance to gain Echo of the Elements, duplicating that spell's effect.
Instant, 3 min cooldown
Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 most injured party or raid members within 40 yards for 5,023.
Instant, 2 min cooldown
When you deal direct damage or healing for the next 10 sec, 40% of that amount is copied as healing to up to 3 nearby injured party or raid members.
When you cast Healing Wave, Greater Healing Wave, or Healing Surge on a target located within your Healing Rain, allies within the Healing Rain share healing equal to 20% of the initial healing done. If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy standing in your Healing Rain, allies within the Healing Rain share healing equal to 50% of the initial damage done.
Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 30% for 10 sec. Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock. Earthliving Weapon Further increases the effectiveness of your next single-target heal on the targeted ally by 50%. Frostbrand Weapon You leech heat from the enemy target, gaining 50% movement speed for 4 sec. Rockbiter Weapon You take 40% reduced damage from the enemy target for 5 sec.
Your Earth and Fire Elemental Totems draw forth powerful primal elementals directly from the elemental planes. These servitors are 50% more powerful than regular elementals, act as pets directly under your control, and gain additional abilities.
2 sec cast, 12 sec cooldown
Harness and direct the raw power of the elements towards an enemy target, dealing 5,119 Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by 3,500 for 8 sec.

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Minor Glyphs