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Registriert am: 12.11.2016
Beiträge: 1
Letzte Anmeldung: 08.03.2017, 22:59 Uhr
 
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Talents (Beta)

Blood (TANK)
Frost (DPS)
Unholy (DPS)
Passive
Your Blood Boil ability now also triggers Pestilence if it strikes a diseased target.
Instant, 25 sec cooldown
Draw forth the infection from an enemy, consuming your Blood Plague and Frost Fever diseases on the target to activate a random fully-depleted rune as a Death Rune.
Instant, 1.5 min cooldown
Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever.
Instant, 2 min cooldown
Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear, and Sleep effects, and Death Coil will heal you.
Instant, 2 min cooldown
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs at least 136,800 spell damage.
Passive
An unholy pact grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If any healing absorption remains when Shroud of Purgatory expires, you die. Otherwise, you survive. This effect may only occur every 3 min.
Instant, 30 sec cooldown
You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed. When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds.
Passive
Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec, and your Chains of Ice immobilizes targets for 3 sec.
Instant, 1 min cooldown
Lifts an enemy target off the ground and crushes their throat with dark energy, stunning them for 5 sec. Functions as a silence if the target is immune to stuns. Replaces Strangulate.
Instant, 2 min cooldown
Drain vitality from an undead minion, healing the Death Knight for 50% of her maximum health and causing the minion to suffer damage equal to 50% of its maximum health.
Instant
Deal 7,497 Shadowfrost damage to an enemy, healing the Death Knight for 100% of damage dealt.
Instant
Continuously converts Runic Power to health, restoring 3% of maximum health every 1 sec. Only base Runic Power generation from spending runes may occur while Conversion is active. This effect lasts until canceled, or Runic Power is exhausted.
Instant
Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
Passive
When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate a random fully-depleted rune.
Passive
When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate Runic Corruption, increasing your rune regeneration rate by 100% for 3 sec.
Instant, 1 min cooldown
Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.
Instant, 1 min cooldown
Surrounds the Death Knight with a swirling tempest of frigid air for 8 sec, chilling enemies within 8 yards every 1 sec. Each pulse reduces targets' movement speed by 15% for 3 sec, stacking up to 5 times. Upon receiving a fifth application, an enemy will be stunned for 6 sec.
Instant, 2 min cooldown
Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to effects that cause loss of control. This ability instantly removes such effects when activated.

Major Glyphs

Minor Glyphs