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Registriert am: 08.11.2010
Beiträge: 222
Letzte Anmeldung: 17.08.2017, 13:11 Uhr
 
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Talents (Beta)

Retribution (DPS)
Protection (TANK)
Holy (HEALING)
Instant, 45 sec cooldown
Increases your movement speed by 70% for 8 sec.
Passive
A successful Judgment increases your movement speed by 45% for 3 sec.
Passive
You gain 15% movement speed at all times, plus an additional 5% movement speed for each current charge of Holy Power up to 3.
Instant, 30 sec cooldown
Stuns the target for 6 sec. Replaces Hammer of Justice.
1.5 sec cast, 15 sec cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Passive
Your Judgment hits fill your target with doubt and remorse, reducing movement speed by 50% for 12 sec.
Passive
Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 35% per stack when used to heal others. Stacks up to 3 times.
Instant, 1.5 sec cooldown
Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 5,629 and an additional 519 every 3 sec for 30 sec. Healing increased per charge of Holy Power. Replaces Word of Glory.
Instant, 6 sec cooldown
Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to 562 damage every 6 sec. Can be active only on one target at a time.
Instant, 30 sec cooldown
Places a Hand on the friendly target, reducing the damage of harmful periodic effects by 70% for 6 sec. Players may only have one Hand on them per Paladin at any one time.
Passive
When your Divine Shield, Divine Protection or Lay on Hands are on cooldown, spending Holy Power will reduce the remaining cooldown by 1% per Holy Power spent, up to a maximum of 50% reduction.
Passive
You can use Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation twice each before incurring their cooldowns.
Instant, 2 min cooldown
Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 18 sec.
Passive
Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Holy Reduces the cooldown of Holy Shock by 50%. Protection Reduces the cooldown of Judgment by 50%. Avenging Wrath also increases healing received by 20%. Retribution Reduces the cooldown of Hammer of Wrath by 50%.
Passive
Abilities that cost Holy Power have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Holy Power ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec.
Instant, 20 sec cooldown
Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take 16,404 Holy damage and radiate 11,060 healing to 5 nearby allies within 15 yards. If an ally is the prism, they are healed for 16,404 and radiate 11,060 Holy damage to 5 nearby enemies within 15 yards.
Instant, 1 min cooldown
Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 16 sec. Arcing Light Deals 3,690 Holy damage to enemies within the area and 3,690 healing to allies within the area every 2 sec.
Instant, 1 min cooldown
A hammer slowly falls from the sky, causing 14,099 Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Stay of Execution If used on friendly targets, the falling hammer heals the target for 14,099 healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing.

Major Glyphs

Minor Glyphs